• 《 اي شخص هيعمل تعليقات بحروف عشوائية او تعليقات غير مفهومة في المواضيع هيتعملك حظر نهائي من استخدام الموقعツ 》

FREE

PREMUIM

PREMUIM

PREMUIM

PREMUIM

PREMUIM

PREMUIM

شرح اضافه اماكن اليونيكات واضافه دروب

إنضم
14 يناير 2020
المشاركات
123
مستوى التفاعل
568
النقاط
93
العمر
34
الإقامة
مصر
يجب أن يكون لديك حساب لرؤية الصور


يجب أن يكون لديك حساب لرؤية الصور


شرح اضافه اماكن اليونيكات واضافه دروب فى Silkroad
Add Unique Spot And Drob Item To Unique

يجب أن يكون لديك حساب لمشاهدة الوسائط



[REPLYANDTHANKS] query-add-uniq-spot[/REPLYANDTHANKS]
[REPLYANDTHANKS][/replyandthanks]
[REPLYANDTHANKS][/replyandthanks]​
[REPLYANDTHANKS]
كود:
USE SRO_VT_SHARD /* Add Unique Multiple Spots By iLegend */

/*
   This Query can uses for add spawn unique spot(s) by 20x spot.
   Leave Character names don't change if u want few of spots not all of 20x
   For example :
   if u want to add unique name MOB_RM_ROC in only 5 selected spots.
   create 5 characters and go with them to the selected 5 spots in-game then logout these characters,
   then edit here first 5 characters names to get 5x spots, monster codename 'MOB_RM_ROC' , spawn time and radius
   if u need more or few spots than 5x just change character name for an exists characters.
*/

-- Declare expression.
Declare @MonsterCodeName Varchar(Max) , @MinDealy Int , @MaxDelay Int , @InitRadius Int , @Radius Int , @NestID Int ,
@HiveID Int , @TacticsID Int , @MonsterID Int , @CharName1 Varchar(64) , @Region1 Int , @PosX1 Int , @PosY1 Int , @PosZ1 Int ,
@CharName2 Varchar(64) , @Region2 Int , @PosX2 Int , @PosY2 Int , @PosZ2 Int , @CharName3 Varchar(64) , @Region3 Int , @PosX3 Int , @PosY3 Int , @PosZ3 Int ,
@CharName4 Varchar(64) , @Region4 Int , @PosX4 Int , @PosY4 Int , @PosZ4 Int , @CharName5 Varchar(64) , @Region5 Int , @PosX5 Int , @PosY5 Int , @PosZ5 Int ,
@CharName6 Varchar(64) , @Region6 Int , @PosX6 Int , @PosY6 Int , @PosZ6 Int , @CharName7 Varchar(64) , @Region7 Int , @PosX7 Int , @PosY7 Int , @PosZ7 Int ,
@CharName8 Varchar(64) , @Region8 Int , @PosX8 Int , @PosY8 Int , @PosZ8 Int , @CharName9 Varchar(64) , @Region9 Int , @PosX9 Int , @PosY9 Int , @PosZ9 Int ,
@CharName10 Varchar(64) , @Region10 Int , @PosX10 Int , @PosY10 Int , @PosZ10 Int , @CharName11 Varchar(64) , @Region11 Int , @PosX11 Int , @PosY11 Int , @PosZ11 Int ,
@CharName12 Varchar(64) , @Region12 Int , @PosX12 Int , @PosY12 Int , @PosZ12 Int , @CharName13 Varchar(64) , @Region13 Int , @PosX13 Int , @PosY13 Int , @PosZ13 Int ,
@CharName14 Varchar(64) , @Region14 Int , @PosX14 Int , @PosY14 Int , @PosZ14 Int , @CharName15 Varchar(64) , @Region15 Int , @PosX15 Int , @PosY15 Int , @PosZ15 Int ,
@CharName16 Varchar(64) , @Region16 Int , @PosX16 Int , @PosY16 Int , @PosZ16 Int , @CharName17 Varchar(64) , @Region17 Int , @PosX17 Int , @PosY17 Int , @PosZ17 Int ,
@CharName18 Varchar(64) , @Region18 Int , @PosX18 Int , @PosY18 Int , @PosZ18 Int , @CharName19 Varchar(64) , @Region19 Int , @PosX19 Int , @PosY19 Int , @PosZ19 Int ,
@CharName20 Varchar(64) , @Region20 Int , @PosX20 Int , @PosY20 Int , @PosZ20 Int
--------------------------------------------------------
/* Put Your Correct Settings Here */
Set @MonsterCodeName = 'MOB_CODE_NAME' -- Monster CodeName128 , must be a correct monster codename to execute the query
Set @MinDealy = 60  -- Minimum time before appears in seconds
Set @MaxDelay = 120  -- Maximum time before appears in seconds
Set @InitRadius = 100  -- Radius around spot unique can generated at
Set @Radius = 500  -- Radius around spot Unique can move in
 -- 20x Character names to get monster position X Y Z
Set @CharName1 = 'Character 1'    Set @CharName2 = 'Character 2'    Set @CharName3 = 'Character 3'    Set @CharName4 = 'Character 4'
Set @CharName5 = 'Character 5'    Set @CharName6 = 'Character 6'    Set @CharName7 = 'Character 7'    Set @CharName8 = 'Character 8'
Set @CharName9 = 'Character 9'    Set @CharName10 = 'Character 10'    Set @CharName11 = 'Character 11'    Set @CharName12 = 'Character 12'
Set @CharName13 = 'Character 13'    Set @CharName14 = 'Character 14'    Set @CharName15 = 'Character 15'    Set @CharName16 = 'Character 16'
Set @CharName17 = 'Character 18'    Set @CharName18 = 'Character 18'    Set @CharName19 = 'Character 19'    Set @CharName20 = 'Character 20'
/* End Of Settings Press F5 To Execute The Query */
--------------------------------------------------------
/* Get parameters for tables Inserting */
Set @MonsterID = (Select ID From _RefObjCommon Where CodeName128 = @MonsterCodeName)
Set @HiveID = (Select Max(dwHiveID) From Tab_RefHive)+1
Set @TacticsID = (Select Max(dwTacticsID) From Tab_RefTactics)+1
Set @Region1  = (Select (LatestRegion) From _Char Where CharName16 = @CharName1)    Set @PosX1  = (Select (POSX) From _Char Where CharName16 = @CharName1)    Set @PosY1  = (Select (POSY) From _Char Where CharName16 = @CharName1)    Set @PosZ1  = (Select (POSZ) From _Char Where CharName16 = @CharName1)
Set @Region2  = (Select (LatestRegion) From _Char Where CharName16 = @CharName2)    Set @PosX2  = (Select (POSX) From _Char Where CharName16 = @CharName2)    Set @PosY2  = (Select (POSY) From _Char Where CharName16 = @CharName2)    Set @PosZ2  = (Select (POSZ) From _Char Where CharName16 = @CharName2)
Set @Region3  = (Select (LatestRegion) From _Char Where CharName16 = @CharName3)    Set @PosX3  = (Select (POSX) From _Char Where CharName16 = @CharName3)    Set @PosY3  = (Select (POSY) From _Char Where CharName16 = @CharName3)    Set @PosZ3  = (Select (POSZ) From _Char Where CharName16 = @CharName3)
Set @Region4  = (Select (LatestRegion) From _Char Where CharName16 = @CharName4)    Set @PosX4  = (Select (POSX) From _Char Where CharName16 = @CharName4)    Set @PosY4  = (Select (POSY) From _Char Where CharName16 = @CharName4)    Set @PosZ4  = (Select (POSZ) From _Char Where CharName16 = @CharName4)
Set @Region5  = (Select (LatestRegion) From _Char Where CharName16 = @CharName5)    Set @PosX5  = (Select (POSX) From _Char Where CharName16 = @CharName5)    Set @PosY5  = (Select (POSY) From _Char Where CharName16 = @CharName5)    Set @PosZ5  = (Select (POSZ) From _Char Where CharName16 = @CharName5)
Set @Region6  = (Select (LatestRegion) From _Char Where CharName16 = @CharName6)    Set @PosX6  = (Select (POSX) From _Char Where CharName16 = @CharName6)    Set @PosY6  = (Select (POSY) From _Char Where CharName16 = @CharName6)    Set @PosZ6  = (Select (POSZ) From _Char Where CharName16 = @CharName6)
Set @Region7  = (Select (LatestRegion) From _Char Where CharName16 = @CharName7)    Set @PosX7  = (Select (POSX) From _Char Where CharName16 = @CharName7)    Set @PosY7  = (Select (POSY) From _Char Where CharName16 = @CharName7)    Set @PosZ7  = (Select (POSZ) From _Char Where CharName16 = @CharName7)
Set @Region8  = (Select (LatestRegion) From _Char Where CharName16 = @CharName8)    Set @PosX8  = (Select (POSX) From _Char Where CharName16 = @CharName8)    Set @PosY8  = (Select (POSY) From _Char Where CharName16 = @CharName8)    Set @PosZ8  = (Select (POSZ) From _Char Where CharName16 = @CharName8)
Set @Region9  = (Select (LatestRegion) From _Char Where CharName16 = @CharName9)    Set @PosX9  = (Select (POSX) From _Char Where CharName16 = @CharName9)    Set @PosY9  = (Select (POSY) From _Char Where CharName16 = @CharName9)    Set @PosZ9  = (Select (POSZ) From _Char Where CharName16 = @CharName9)
Set @Region10 = (Select (LatestRegion) From _Char Where CharName16 = @CharName10)    Set @PosX10 = (Select (POSX) From _Char Where CharName16 = @CharName10)    Set @PosY10 = (Select (POSY) From _Char Where CharName16 = @CharName10)    Set @PosZ10 = (Select (POSZ) From _Char Where CharName16 = @CharName10)
Set @Region11 = (Select (LatestRegion) From _Char Where CharName16 = @CharName11)    Set @PosX11 = (Select (POSX) From _Char Where CharName16 = @CharName11)    Set @PosY11 = (Select (POSY) From _Char Where CharName16 = @CharName11)    Set @PosZ11 = (Select (POSZ) From _Char Where CharName16 = @CharName11)
Set @Region12 = (Select (LatestRegion) From _Char Where CharName16 = @CharName12)    Set @PosX12 = (Select (POSX) From _Char Where CharName16 = @CharName12)    Set @PosY12 = (Select (POSY) From _Char Where CharName16 = @CharName12)    Set @PosZ12 = (Select (POSZ) From _Char Where CharName16 = @CharName12)
Set @Region13 = (Select (LatestRegion) From _Char Where CharName16 = @CharName13)    Set @PosX13 = (Select (POSX) From _Char Where CharName16 = @CharName13)    Set @PosY13 = (Select (POSY) From _Char Where CharName16 = @CharName13)    Set @PosZ13 = (Select (POSZ) From _Char Where CharName16 = @CharName13)
Set @Region14 = (Select (LatestRegion) From _Char Where CharName16 = @CharName14)    Set @PosX14 = (Select (POSX) From _Char Where CharName16 = @CharName14)    Set @PosY14 = (Select (POSY) From _Char Where CharName16 = @CharName14)    Set @PosZ14 = (Select (POSZ) From _Char Where CharName16 = @CharName14)
Set @Region15 = (Select (LatestRegion) From _Char Where CharName16 = @CharName15)    Set @PosX15 = (Select (POSX) From _Char Where CharName16 = @CharName15)    Set @PosY15 = (Select (POSY) From _Char Where CharName16 = @CharName15)    Set @PosZ15 = (Select (POSZ) From _Char Where CharName16 = @CharName15)
Set @Region16 = (Select (LatestRegion) From _Char Where CharName16 = @CharName16)    Set @PosX16 = (Select (POSX) From _Char Where CharName16 = @CharName16)    Set @PosY16 = (Select (POSY) From _Char Where CharName16 = @CharName16)    Set @PosZ16 = (Select (POSZ) From _Char Where CharName16 = @CharName16)
Set @Region17 = (Select (LatestRegion) From _Char Where CharName16 = @CharName17)    Set @PosX17 = (Select (POSX) From _Char Where CharName16 = @CharName17)    Set @PosY17 = (Select (POSY) From _Char Where CharName16 = @CharName17)    Set @PosZ17 = (Select (POSZ) From _Char Where CharName16 = @CharName17)
Set @Region18 = (Select (LatestRegion) From _Char Where CharName16 = @CharName18)    Set @PosX18 = (Select (POSX) From _Char Where CharName16 = @CharName18)    Set @PosY18 = (Select (POSY) From _Char Where CharName16 = @CharName18)    Set @PosZ18 = (Select (POSZ) From _Char Where CharName16 = @CharName18)
Set @Region19 = (Select (LatestRegion) From _Char Where CharName16 = @CharName19)    Set @PosX19 = (Select (POSX) From _Char Where CharName16 = @CharName19)    Set @PosY19 = (Select (POSY) From _Char Where CharName16 = @CharName19)    Set @PosZ19 = (Select (POSZ) From _Char Where CharName16 = @CharName19)
Set @Region20 = (Select (LatestRegion) From _Char Where CharName16 = @CharName20)    Set @PosX20 = (Select (POSX) From _Char Where CharName16 = @CharName20)    Set @PosY20 = (Select (POSY) From _Char Where CharName16 = @CharName20)    Set @PosZ20 = (Select (POSZ) From _Char Where CharName16 = @CharName20)
--------------------------------------------------------
/* Start tables inserting values */
IF EXISTS (Select * From _RefObjCommon Where CodeName128 = @MonsterCodeName) And
(EXISTS (Select * From _Char Where CharName16 = @CharName1) Or EXISTS (Select * From _Char Where CharName16 = @CharName2) Or EXISTS (Select * From _Char Where CharName16 = @CharName3) Or EXISTS (Select * From _Char Where CharName16 = @CharName4) Or
 EXISTS (Select * From _Char Where CharName16 = @CharName5) Or EXISTS (Select * From _Char Where CharName16 = @CharName6) Or EXISTS (Select * From _Char Where CharName16 = @CharName7) Or EXISTS (Select * From _Char Where CharName16 = @CharName8) Or
 EXISTS (Select * From _Char Where CharName16 = @CharName9) Or EXISTS (Select * From _Char Where CharName16 = @CharName10) Or  EXISTS (Select * From _Char Where CharName16 = @CharName11) Or EXISTS (Select * From _Char Where CharName16 = @CharName12) Or
 EXISTS (Select * From _Char Where CharName16 = @CharName13) Or EXISTS (Select * From _Char Where CharName16 = @CharName14) Or  EXISTS (Select * From _Char Where CharName16 = @CharName15) Or EXISTS (Select * From _Char Where CharName16 = @CharName16) Or
 EXISTS (Select * From _Char Where CharName16 = @CharName17) Or EXISTS (Select * From _Char Where CharName16 = @CharName18) Or  EXISTS (Select * From _Char Where CharName16 = @CharName19) Or EXISTS (Select * From _Char Where CharName16 = @CharName20))
Begin
--# [1] dbo.Tab_RefTactics
Set Identity_Insert Tab_RefTactics On
Insert InTo Tab_RefTactics (dwTacticsID,dwObjID,btAIQoS,nMaxStamina,btMaxStaminaVariance,nSightRange,btAggressType,AggressData,btChangeTarget,btHelpRequestTo,btHelpResponSeto,btBattleStyle,BattleStyleData,btDiversionBasis,DiversionBasisData1,DiversionBasisData2,DiversionBasisData3,DiversionBasisData4,DiversionBasisData5,DiversionBasisData6,DiversionBasisData7,DiversionBasisData8,btDiversionKeepBasis,DiversionKeepBasisData1,DiversionKeepBasisData2,DiversionKeepBasisData3,DiversionKeepBasisData4,DiversionKeepBasisData5,DiversionKeepBasisData6,DiversionKeepBasisData7,DiversionKeepBasisData8,btKeepDistance,KeepDistanceData,btTraceType,btTraceBoundary,TraceData,btHomingType,HomingData,btAggressTypeOnHoming,btFleeType,dwChampionTacticsID,AdditionOptionFlag,szDescString128)
Values (@TacticsID,@MonsterID,0,500,50,200,0,0,2,2,2,0,0,5,0,0,0,0,0,30,0,0,4,0,0,0,0,0,0,0,0,0,0,0,1,500,0,0,2,0,0,112,@MonsterCodeName)
Set Identity_Insert Tab_RefTactics Off

--# [2] dbo.Tab_RefHive
Set Identity_Insert Tab_RefHive On
Insert InTo Tab_RefHive (dwHiveID,btKeepMonsterCountType,dwOverwriteMaxTotalCount,fMonsterCountPerPC,dwSpawnSpeedIncreaseRate,dwMaxIncreaseRate,btFlag,GameWorldID,HatchObjType,szDescString128)
Values (@HiveID,0,1,0,0,0,0,1,1,@MonsterCodeName)
Set Identity_Insert Tab_RefHive Off

--# [3] dbo.Tab_RefNest
Set Identity_Insert Tab_RefNest On
-- Spot 1 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName1)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region1,@PosX1,@PosY1,@PosZ1,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 2 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName2)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region2,@PosX2,@PosY2,@PosZ2,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 3 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName3)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region3,@PosX3,@PosY3,@PosZ3,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 4 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName4)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region4,@PosX4,@PosY4,@PosZ4,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 5 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName5)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region5,@PosX5,@PosY5,@PosZ5,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 6 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName6)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region6,@PosX6,@PosY6,@PosZ6,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 7 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName7)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region7,@PosX7,@PosY7,@PosZ7,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 8 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName8)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region8,@PosX8,@PosY8,@PosZ8,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 9 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName9)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region9,@PosX9,@PosY9,@PosZ9,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 10 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName10)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region10,@PosX10,@PosY10,@PosZ10,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 11 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName11)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region11,@PosX11,@PosY11,@PosZ11,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 12 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName12)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region12,@PosX12,@PosY12,@PosZ12,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 13 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName13)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region13,@PosX13,@PosY13,@PosZ13,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 14 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName14)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region14,@PosX14,@PosY14,@PosZ14,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 15 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName15)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region15,@PosX15,@PosY15,@PosZ15,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 16 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName16)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region16,@PosX16,@PosY16,@PosZ16,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 17 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName17)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region17,@PosX17,@PosY17,@PosZ17,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 18 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName18)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region18,@PosX18,@PosY18,@PosZ18,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 19 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName19)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region19,@PosX19,@PosY19,@PosZ19,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
-- Spot 20 :
IF EXISTS (Select * From _Char Where CharName16 = @CharName20)
Begin
Set @NestID = (Select Max(dwNestID) From Tab_RefNest)+1
Insert InTo Tab_RefNest (dwNestID,dwHiveID,dwTacticsID,nRegionDBID,fLocalPosX,fLocalPosY,fLocalPosZ,wInitialDir,nRadius,nGenerateRadius,nChampionGenPercentage,dwDelayTimeMin,dwDelayTimeMax,dwMaxTotalCount,btFlag,btRespawn,btType)
Values (@NestID,@HiveID,@TacticsID,@Region20,@PosX20,@PosY20,@PosZ20,0,@Radius,@InitRadius,0,@MinDealy,@MaxDelay,1,0,1,0)
End
Set Identity_Insert Tab_RefNest Off
print ''    print ''    print 'Query executing successfuly!'
End
Else Begin
print ''    print ''
Print 'Monster Code Name or Character names not exists' print ''
Print 'Please retype the correct settings to query executing successfuly.'
End

Query Add Drob Item To Unique
كود:
USE/**/[SRO_VT_SHARD]/**/
--Credits to Hean
/*Edited By Bigboos*/
GO
DECLARE @Mob VarChar(MAX),@Item VarChar(MAX),@MonsterID iNt,@ItemID iNt,@DropRatio ReaL, @DropAmountMin INT, @DropAmountMax INT
--------------------------------------------------------------------------
SET @Mob            =    'uniq Name'/*Monster Code*/
SET @Item            =    'ITEM_EVENT_GLOBAL_CHATTING'/*Item Code*/
SET @DropAmountMin    =    1 /*Drop Min*/
SET @DropAmountMax    =    2 /*Drop Max*/
SET @DropRatio        =    1 /*0.5 = '50%' */
--------------------------------------------------------------------------
SET @MonsterID    =    (SELECT ID FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @Mob)/**/
SET @ItemID        =    (SELECT ID FROM [dbo].[_RefObjCommon] WHERE CodeName128 = @Item)/**/
INSERT [dbo].[_RefMonster_AssignedItemDrop]/**/
(RefMonsterID,RefItemID,DropGroupType,OptLevel,DropAmountMin,DropAmountMax,DropRatio,RefMagicOptionID1,CustomValue1,RefMagicOptionID2,CustomValue2,RefMagicOptionID3,CustomValue3,RefMagicOptionID4,CustomValue4,RefMagicOptionID5,CustomValue5,RefMagicOptionID6,CustomValue6,RefMagicOptionID7,CustomValue7,RefMagicOptionID8,CustomValue8,RefMagicOptionID9,CustomValue9,RentCodeName)/**/
VALUES(@MonsterID,@ItemID,0,0,@DropAmountMin,@DropAmountMax,@DropRatio,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'xxx')/**/
[/REPLYANDTHANKS]

























 
إنضم
17 نوفمبر 2023
المشاركات
17
مستوى التفاعل
2
النقاط
3
العمر
34
الإقامة
EGYPT
يجب أن يكون لديك حساب لرؤية الصور


يجب أن يكون لديك حساب لرؤية الصور


شرح اضافه اماكن اليونيكات واضافه دروب فى Silkroad
Add Unique Spot And Drob Item To Unique

يجب أن يكون لديك حساب لمشاهدة الوسائط



*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***
*** نص مخفي: لا يمكن اقتباسه. ***

























Good
 
إنضم
2 فبراير 2023
المشاركات
4
مستوى التفاعل
0
النقاط
1
العمر
28
الإقامة
egypt
يجب أن يكون لديك حساب لرؤية الصور


يجب أن يكون لديك حساب لرؤية الصور


شرح اضافه اماكن اليونيكات واضافه دروب فى Silkroad
Add Unique Spot And Drob Item To Unique

يجب أن يكون لديك حساب لمشاهدة الوسائط



*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***
*** نص مخفي: لا يمكن اقتباسه. ***

























good
 
إنضم
13 مايو 2024
المشاركات
7
مستوى التفاعل
0
النقاط
1
العمر
28
الإقامة
مصر
يجب أن يكون لديك حساب لرؤية الصور


يجب أن يكون لديك حساب لرؤية الصور


شرح اضافه اماكن اليونيكات واضافه دروب فى Silkroad
Add Unique Spot And Drob Item To Unique

يجب أن يكون لديك حساب لمشاهدة الوسائط



*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***
*** نص مخفي: لا يمكن اقتباسه. ***

























تسلم ايدك
 
إنضم
12 ديسمبر 2022
المشاركات
12
مستوى التفاعل
1
النقاط
3
العمر
29
الإقامة
مصر
يجب أن يكون لديك حساب لرؤية الصور


يجب أن يكون لديك حساب لرؤية الصور


شرح اضافه اماكن اليونيكات واضافه دروب فى Silkroad
Add Unique Spot And Drob Item To Unique

يجب أن يكون لديك حساب لمشاهدة الوسائط



*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***
*** نص مخفي: لا يمكن اقتباسه. ***

























very good
 
إنضم
22 أغسطس 2023
المشاركات
21
مستوى التفاعل
4
النقاط
3
العمر
38
الإقامة
lwv
يجب أن يكون لديك حساب لرؤية الصور


يجب أن يكون لديك حساب لرؤية الصور


شرح اضافه اماكن اليونيكات واضافه دروب فى Silkroad
Add Unique Spot And Drob Item To Unique

يجب أن يكون لديك حساب لمشاهدة الوسائط



*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***

*** نص مخفي: لا يمكن اقتباسه. ***
*** نص مخفي: لا يمكن اقتباسه. ***

























شكرا
 

المواضيع المتشابهة

0المواضيع
0المشاركات
0الأعضاء
آخر عضو مسجل
أعلى